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  • Outreach Guide
  • All K-6 Activities
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On this page

  • Description
  • Time Required
  • Materials Required
  • Example Pictures
  • Steps to Conduct the Activity
    • Difficulty Breakdown
  • Discussion & Reflection
  • Wrap-Up
  • Learning Outcomes

Activity 26: Ready Player 1!

Guide students through creating a main character, emphasing the different aspects that make a character realistic.

Grade: Kindergarten
Grade: 1
Grade: 2
Grade: 3
Grade: 4
Grade: 5
Grade: 6
Time: 30 Minutes

Description

In this activity, students will learn about the different aspects that make up a character and use that to make their own. Students will design the physique, outfit, and personality of a character, learning how different combinations would work together in different types of games.

Time Required

  • Estimated Time: 30-45 minutes

Materials Required

  • Shared Projector (to show a few example pictures)
  • Blank Paper
  • Crayons or colored pencils
  • “Things to Include” Sheet

Example Pictures

Mario Kirby Maleficent Wither

Steps to Conduct the Activity

Difficulty Breakdown

Introduction

  • Introduce to the students that characters have different things that make them realistic. Allow the students to give examples, such as outfits, physical design, personality, color pallete, etc.
  • Show students the example pictures. Is this a “good guy” or a “bad guy”? Why?
  • Pass out copies of the “Things to Include” sheet and explain that the students will now make their own character. Using the sheet as a reference, explain to the students that they should create a school-appropiate character that they will present to the group. We will then try to guess whether their character is “good” or “bad”.
  • Pass out the blank paper and drawing supplies.

Instructions

  • Give the students time to draw their characters. Walk around and help as needed.
  • After 15-20 minutes, regroup the students.
  • One by one, allow the students to present their character and have the group guess if it’s a “good guy” or a “bad guy”.
  • 🔍 Focus Skills: creativity, design characteristics, visual communication

Discussion & Reflection

After the activity has been completed, gather the class for a quick debrief. We can ask:

  • Did we have any common outfit themes for our characters? Color schemes?
  • What makes a “bad” or “good” guy? Is this interpretation different for everyone?

Wrap-Up

This activity aims to enhance students’ understanding of character design and how different elements work together to make a character realistic. By creating and sharing their characters, students apply their knowledge in a practical and interactive manner, reinforcing their understanding of character design and interpretation.

Learning Outcomes

By the end of this activity, students should be able to:

  • Understand that character designs are important to building a character
  • Interpret design choices within given context
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