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  • Outreach Guide
  • K-6 Activities
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  • High School Outreach
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Categories
Grade: 1
Grade: 2
Grade: 3
Grade: 4
Grade: 5
Grade: 6
Grade: Grade: 1
Grade: Kindergarten
Time: 1 Hour
Time: 30 Minutes
Time: 40 Minutes
Time: 45 Minutes
Time: Varies

K-6 Activities

Welcome to the page where you can find all the activities that have already been implemented. Use the categories to find activities based on grade and time required.

Activity 1: Navigating Decisions with If-Else-Elif Statements

Teaching students the fundamentals of if-else-elif statements through hands-on activities.
Grade: 5
Time: 1 Hour

5th Grade
1 hour

Activity 2: Binary & Balloons

Introducing students to binary numbers through interactive and fun activities.
Grade: 2
Grade: 3
Grade: 4
Grade: 5
Grade: 6
Time: 30 Minutes

2nd Grade onwards
30 minutes

Activity 3: Different Ways a Computer Sorts

Teaching students about sorting algorithms through hands-on activities.
Grade: 1
Grade: 2
Grade: 3
Grade: 4
Grade: 5
Grade: 6
Time: 30 Minutes

1st Grade onwards
30 minutes

Activity 4: Bee Bots

Engaging students in creating obstacles and routes through block coding with Bee Bots.
Grade: Kindergarten
Grade: 1
Grade: 2
Grade: 3
Grade: 4
Grade: 5
Grade: 6
Time: 30 Minutes

Kindergarten - 6th Grade
Varies by grade

Activity 5: Ozobots

Improving students computational thinking skills through an conditional activity.
Grade: Kindergarten
Time: 30 Minutes

Kindergarten
30 mintues

Activity 6: Debugging

Teaching students to identify and fix bugs in code through hands-on activities.
Grade: 4
Grade: 5
Grade: 6
Time: 30 Minutes

4th - 6th Grade
30 minutes

Activity 7: Pattern Recognition Activity - Pattern Detectives

Engaging students in identifying, analyzing, and creating simple patterns using shapes, colors, or numbers.
Grade: 1
Grade: 2
Grade: 3
Grade: 4
Grade: 5
Grade: 6
Time: 1 Hour

1st Grade onwards
1 hour

Activity 8: Designing and Programming Robots

Encouraging creativity and critical thinking through robot design and online coding.
Grade: Kindergarten
Grade: 1
Grade: 2
Grade: 3
Grade: 4
Grade: 5
Time: 30 Minutes

Kindergarden - 5th grade
30 minutes

Activity 9: Maze Navigation Activity

Introducing computational thinking through maze navigation and algorithmic planning.
Grade: Kindergarten
Grade: 1
Grade: 2
Grade: 3
Grade: 4
Grade: 5
Grade: 6
Time: 30 Minutes

Kindergarten and beyond (Adaptable Complexity)
30 minutes

Activity 10: Internet Safety Routes

Teaching internet safety through identifying safe and unsafe actions online using Spheros.
Grade: Kindergarten
Grade: 1
Grade: 2
Grade: 3
Grade: 4
Grade: 5
Grade: 6
Time: 1 Hour

1st grade onwards
1 hour

Activity 11: Minecraft Designer

Exploring Minecraft through Block Coding on Code.org
Grade: Kindergarten
Grade: 1
Grade: 2
Grade: 3
Grade: 4
Grade: 5
Grade: 6
Time: 30 Minutes

All Grades
30 minutes

Activity 12: Blue-Blocs

Enhancing Computational Thinking through Interactive Coding Challenges.
Grade: 4
Grade: 5
Grade: 6
Time: Varies

4th, 5th, and 6th grade
Varies by grade

Activity 13: Sphero Exploration

Providing students with practice using Sphero robots through a fun and engaging competition.
Grade: 1
Grade: 2
Grade: 3
Grade: 4
Grade: 5
Grade: 6
Time: 30 Minutes

1st Grade onwards
30 minutes

Activity 14: Code with Anna and Elsa

Enhancing Computational Thinking through Interactive Coding Challenges.
Grade: Kindergarten
Grade: 1
Grade: 2
Grade: 3
Grade: 4
Grade: 5
Grade: 6
Time: 30 Minutes

All grades
30 minutes

Activity 15: Arduino

Enhancing Computational Thinking through Interactive Coding Challenges.
Grade: Kindergarten
Grade: 1
Grade: 2
Grade: 3
Grade: 4
Grade: 5
Grade: 6
Time: 1 Hour

All grades
1 hour

Activity 16: Protect Your Password

Learning the Importance of Strong Passwords
Grade: 3
Grade: 4
Grade: 5
Grade: 6
Time: 1 Hour

3rd Grade onwards
1 hour

Activity 17: Facts and Questions

Enhancing Computational Thinking through Interactive Coding Challenges.
Grade: 4
Grade: 5
Grade: 6
Time: 45 Minutes

All grades
1 hour

Activity 18: Play Doh Lights

Enhancing Knowledge of Electricity and Inspiring Creativity.
Grade: Kindergarten
Grade: 1
Grade: 2
Grade: 3
Grade: 4
Grade: 5
Grade: 6
Time: 30 Minutes

All grades
1 hour

Activity 19: Paper Pattern Recognition

Learn more about pattern recognition by creating your own patterns!
Grade: Kindergarten
Grade: 1
Grade: 2
Grade: 3
Time: 30 Minutes

Kindergarten, 1st, 2nd, 3rd
30 minutes

Activity 20: Conditional Color Coding with Blue-Bots

Complete the Blue-Bot maps but make sure to follow the color code.
Grade: 2
Grade: 3
Time: 30 Minutes

2nd, 3rd
30 minutes

Activity 21: Shapes and A-to-B Movements with Blue-Bots

Use the Blue-Bot to create squares and various A-to-B pathways, making sure to test different combinations of movements.
Grade: 1
Grade: 2
Time: 30 Minutes

1st, 2nd
30 minutes

Activity 22: Dash’s Adventure Series – Basketball Challenge & Castle Siege

Program Dash to complete two missions using launching logic and movement!
Grade: 1
Grade: 2
Grade: 3
Grade: 4
Grade: 5
Grade: 6
Time: 40 Minutes

1st–6th
40 minutes

Activity 23: Dash Bots Pathway Challenge and Free Play

Use the Dash Bot to create unique pathways, making sure to test various directional movements, sounds, and light changes.
Grade: Grade: 1
Grade: 2
Time: 30 Minutes

1st, 2nd
30 minutes
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